About the Project

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UX Hackathon: IKEA BuyBack

Overview

Project Context

Role

UX Designer + Researcher

Methods & Tools

Competitive Analysis, Usability Studies, Affinity Diagram, Figma/Figjam

Duration

3 Days

Team

8 Members

The Challenge

For this UX Hackathon, we expanded IKEA's sell-back program by redesigning the current online store. We were tasked with adding new features for customers to easily browse, list, see the missing parts and purchase second-hand furniture online (without visiting a local store). The goal was to streamline the process of giving furniture a second life, ensuring scalability and user-friendliness.

Problem / Solution Overview

IKEA’s sell-back program is part of a promise and purpose to become a more circular and sustainable business. By purchasing and offering second-hand products, IKEA presents a way for customers to give their furniture a second-life. With this project, we aim to make the program even more convenient and environmentally-friendly.

“How might we streamline and enhance the IKEA BuyBack and secondhand buying processes to be quicker, easier, more accessible, and educational, while aligning with IKEA’s goals and interests?”

The Outcome

Tackling the challenges through design

1

PainPoint

Scalability Issues

Current process that asks customers to submit a form and wait for approval is challenging to scale effectively.

Requires significant manpower for product submission, condition review, and online listing. how can this be automated?

Solution

Upload your Product image and have it checked by AI to assess the quality of your product.

Reduces man power and speed up reselling process

Before

After

2

PainPoint

Incentive

Requires significant manpower for product submission, condition review, online listing, and travel.

Solution

Provide options for customers to schedule pickup or drop-off of furniture by offering delivery trucks and designated pickup/drop-off locations.

Implement a royalty or reward system for customers who sell their furniture back to Ikea.

After

User gets to choose if they want to pick-up or get the item delivered to their home through a delivery system

This will allow the user to not have to go and pick up the product themselves

3

PainPoint

Secondhand Market

Currently customers are only allowed to resell their Ikea products

Solution

Allow customers to view both secondhand and new items on the Ikea online store.

Display environmental impact metrics for every product to promote sustainability.

After

Keeping IKEA’s Interest in mind we added the Newer items below the Second-hand products

Research

Brainstorming + Affinity Mapping

Ideating on the solution

Solution #1

Improve user flow by decreasing time to find, and get started on buying or reselling furniture

Solutions #2

Adding different methods of transporting used furniture for users, as well as adding drop off locations

Solutions #3

Leverage AI as a tool to speed up process of obtaining price estimates for used furniture

Who are our users?

In order to understand users’ needs, we needed to

Prioritizing Solutions

Impact & Effort Graph

High Impact & Low Effort:

Delivery Trucks for drop-off and Pick-ups

Re-designing the Selling flow for Sellers 

Re-designing the Buying flow for buyers

Showing IKEA’s new store items in the second hand Store

High Impact & High Effort:

Adding AI assistance to access the condition of the furniture on uploading the image

Creating the estimation of the price of the Product

Information Architecture

Impact & Effort Graph

LET’S COOKUP SOME

MAGIC TOGETHER